On certain materials (the one showcased below being ‘Glass’), multiple circular shadows get casted from below the camera, these shadows seem to be based on quantized locations.
On unions over a certain size, lighting will start to “clip” past a certain distance,
the higher FOV on the camera, the closer that distance is.
Below I have attached 2 gifs showcasing each of the issues.
Materials:
Unions:
Premade assets that experience this problem:
Bug Reproduction.rbxl (66.8 KB)
System Information:
CPU: Intel(R) Core™ i7-14700KF
GPU: NVIDIA GeForce RTX 4070
RAM: 32GB (DDR5)