Lighting starts to not function as intended on unions, and certain materials

On certain materials (the one showcased below being ‘Glass’), multiple circular shadows get casted from below the camera, these shadows seem to be based on quantized locations.

On unions over a certain size, lighting will start to “clip” past a certain distance,
the higher FOV on the camera, the closer that distance is.

Below I have attached 2 gifs showcasing each of the issues.

Materials:

Material Example

Unions:

Union Example

Premade assets that experience this problem:

Bug Reproduction.rbxl (66.8 KB)

System Information:

CPU: Intel(R) Core™ i7-14700KF
GPU: NVIDIA GeForce RTX 4070
RAM: 32GB (DDR5)

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Transparency not set to 0 will fade closer than the 0 trasparency objects

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