Lighting/Visuals for an game I am probably never going to end up releasing but hey ho.
I am using a variety of different systems for the lighting (All do their own parts and changes) and also visuals. I pretty much didn’t write a single thing my self apart for modifying a screen rain module. Forgot who@boatbomber wrote it but just added highlights to the glass to make it look better.
Preview (Do mind the lagginess. I am running on max graphics on an very old and low end laptop):
that looks really good! I like the effect of the sun glaring onto the screen, and just everything looks pretty good in general. I wouldn’t change anything about it.
I made the droplets a little smaller from 0.044 to 0.022 so should be a bit better on the view but other than that I somewhat agree. I feel the sun could be slightly bright by just a tad but yes it does look good otherwise.
This lighting and the visuals look good! It’s cool and different for a Roblox game! Good job on it! How long did it take to make this? When will you release it?
I didn’t do all of the lighting its a mix of different things mostly to achieve this.
For the game release I have no clue as I have never really bothered publishing games unless I work on a team and am paid for my work tbh. Might change but no release for the foreseeable future.
Might change if I can see if I can get enough traction on another post I made which is where I am seeing what mechanics that people would want.
These raindrops? look a bit odd to me, like they’re bubbles, not an actual raindrop felt on a camera lens. Maybe a bit oversaturated, bc y’know, our world isn’t that contrastful overall.
Still looks awesome if it’s not meant to look super realistic!
P. S. sorry for this big criticism, but I hope it’ll help you make this look even better!
I am doubtful there is given how gui blur isn’t even supported and has to be hacked about to be made or has to be compensated with blur from lighting or a blur image.