LightningStyle gets changed to Soft on Roblox Player

Me and my friend is developing a game (with Realistic lighting), and we’ve noticed that on Roblox Player the PBR looks way off from Studio.
After a lot of testing, we found out that the way it looks on Roblox Player is as if the lighting style was changed to Soft, which is not intended.

Game on Roblox Studio

Game on Roblox Player

obs:

  • We are replicating on PC, Windows
  • Maximum quality on Studio and Player
  • LightingStyle: Realistic, PrioritizeLightingQuality: true

Replicating

  • Create a place with Realistic lighting, an object using SurfaceAppearance, and an artificial light pointed to the object
  • Publish the place, play on Roblox Player and compare the way it looks compared to Studio

Expected behavior

I expect the lighting technology to stay on Realistic, as that’s what “Realistic lighting style and Prioritize lighting quality” should be

5 Likes

I’m the friend and can assure we are having the problem

I just discovered what’s causing the issue, when the Unified Lighting beta feature is enabled the lighting is set to ShadowMap on publish

Hope that gets fixed once the feature fully releases…

1 Like

its not a bug, its because its in studio beta.

4 Likes