Thank you, this will be very useful, keep up the good work!
I never actually noticed the lightbugs (somehow I missed those when looking through this post a while ago) but I absolutely love them they look amazing! Iâll probably end up getting this plugin somewhere (hopefully in the near future for when I wanna work on another showcase) and I really love how itâs looking so far. So yeah great work
Bought this, I donât regret it much. Nice job!
Thx! Iâm glad you like my plugin!
Also, for some reason Volumetric Fog doesnât work. What am I supposed to do after pressing Compute VF?
You need to press Bake Lightning first, then click Compute VF. Also volumetric fogs work only in large spaces.
Yes, this is sadly considered small.
This is what I mean as a large space.
- Press Bake Lightning
- Press Compute VF
Is that a pointlight? It may not work with that. Try out a spotlight.
Its a surface light. Anyways, its fixed.
I might buy robux just to buy this
Plz, dowload the post, the images do not load
Hey, I bought your plugin and doesnât do anything.
The only option that works is Lightbulbs.
How does it work?
Thanks!
I Know this plugin is a bit old, but Im still using it. I donât get a few options on the plugin menu though, what is âCompute Volumetric Fogsâ and how do I use it? Whatâs the purpose of it? Same with lightbugs.
Hello , Iâm thinking about to buy this plugin cause it seems very good , but I need answers about what does it exactly do with lights , cause u wrote about the Rey that it uses to manage the light behavior, but what about the light technology? does it change the game light tech to futuristic or it keeps the in use tech ? and what about the mobile devices ? does this plugin work also on mobile and console or it only works with computer ? and the last question is about the weight of this plugin and how it interact with the client/server. Thank u
I got this plugin for 100 robux and I canât get it to just bake lighting on just one light, it keeps doing my whole game which takes ages and doesnât look good. I select the model but it does my whole game anyway. Is there a way to fix this or is the plugin broken? Also, I canât figure out what lightbugs do either, they only add a folder called lightbugs under the model.
It will always render everything, but the lightbugs are what they are called. When you select a parr with a light source and then click add lightbugs it will make tiny light spheres. See it as tiny fireflies. I dont think you can only render one part, sadly.
Earlier in the post Xsticcy said that it will only bake lights under a model if you click on a model beforehand though? It just doesnât seem to be working for me
By looking at the code, it simply is not a feature as the plugin goes through every instance in the workspace. If you need this feature you can always go into the code yourself and add it, it is very simple to do. (If you need help let me know, Iâve already done this with the modified version of LightUp I use)