Limb acts weird when Motor6D is disabled

I’m trying to make a separate system for gore and for ragdolls. For my ragdoll system, I’d have the Motor6Ds disabled, however when the Motor6D is disabled and the limb falls, it only falls for a second before freezing in the air. Any way to fix or get around this? I think it’s some sort of networking issue, but I don’t know to be honest.