You should have just waited until the feature was ready to ship. Paying 30,000 R$ to have my assets protected is crazyyyyyyyy.
That is exactly the point. This feature is not ready and requires support from engineering. If you need this feature, like now, that should be pocket change, and the limitations should be acceptable. If you canât afford it, you probably donât need it now, and can wait for it to not be as limited. This will become free when it is ready. It is absolutely not ready now.
You can make audio public again. Itâs been announced a month ago.
its not about the labor its about volume
the post made that pretty clear, i donât know what everyone is so confused about
I also still cannot privatise some of my audio that was left public due to being under the 6 second threshold, which is insane especially when I know there are experiences using that audio without my permissionâŚ
yet you need to give Roblox and a third party your government id⌠which is just insane and unnecessary
As much as Iâm pissed with the gov ID thing myself⌠what IS the alternative for them? They have to choose between risking lawsuits because itâs just too easy to create an alt, or limiting this behind a gate that 70% of people (including professionals which is the people they care the most about) will not mind.
Oh, sheesh! So, after an asset has been made private (such as a mesh part), its behavior will change in games that used those now-private public assets. Does this mean theyâll appear in some sort of blank state? Thatâs concerning and will definitely break games. If there is an exception to this that I am unaware of, please let me know.
They simply wouldnât load and wouldnât display. If you want a try at what itâd look like, you can set a gibberish ID (example rbxassetid://685465464165456464656) and it gives you a nice example as to what could happen.
$300 for the ability to be able to protect youâre assets from leaks. What a steal!!! keep up with these awesome amazing updates roblox! /j
I swear no one reads anything other than 30,000 robux⌠It will be free eventually.
Iâve always wanted to pay ROBLOX nearly 300 pounds worth of robux to access a beta feature!
why should we pay you to test your stuff? doesnât this completely limit the amount of people able to report bugs with it?
If the feature becomes public, it would not be safe to use toolbox assets that can be made private at any time by their creators, resulting in blank mesh parts. This would discourage using toolbox assets and encourage uploading and making your own assets. The toolbox is really important for small developers, and this decision by the Roblox Team is shocking.
Unless the mesh part asset that was successfully added to the place when it was public should not be affected by the privacy feature. However, that would make the feature only half as effective. This is really concerning, and people should be talking about this, most importantly.
30k⌠gamepass⌠asset privacyâŚ
What?
Was an entire department fired and replaced? Whose idea was this?
$400 for half-axed âasset privacy and permissionsâ (exploiters (that have already bypassed the oh-so advanced byfron) will probably be able to steal and reupload assets by the next quarter)
I predict the next step is making the entire toolbox (assets) USD-based⌠which is real premature for an engine as dated as Roblox.
@shadow4765 Opinion?
Here is my idea based on my knowledge: They should create a term rule that asset creators must agree to, so if an asset is used in a game, the privacy option wonât affect it.
For example, the creator of the asset must agree that if their asset was used in a game, making it private later wonât affect the game that already used it when it was public. However, the privacy feature should still prevent anyone else from adding the asset to a game once it is made private.
The only thing that should affect assets is crucial moderation by the Roblox staff team. If there is a very important reason to delete or private the asset, then it should be done, which is safer than allowing assets to be privated at any time and potentially breaking other games.
can you guys ever do something good
Did someone hack Roblox account?
30,000 ROBUX! HA in your dreams
As someone who is mostly a scripter and that relies on toolbox for quite frankly everything, I agree with you - the way Roblox can do this right is to prevent an item published to Marketplace from ever being delisted.
Then again itâs Roblox. After the censor bar fiasco, Iâve lost trust in them going the right decision and not making random investor-pleasing moves.