I want to modify my script so that the velocity doesn’t fling my character like in the video below:
I know this is possible because I’ve seen it done many times in different games, most notably The Strongest Battlegrounds =
I looked many times for solutions on here, but I didn’t find any. some said to disable the ragdoll humanoid state, others said to change maxvelocity and nothing worked. Maybe I just did it wrong. Is there another way other than linearvelocity? I’m really stuck on this one.
track:GetMarkerReachedSignal("Start"):Wait()
speed = startSpeed
active = bv
hum:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false)
bv.ForceLimitMode = Enum.ForceLimitMode.PerAxis
bv.MaxAxesForce = Vector3.new(100000, 0, 100000)
bv.VectorVelocity = Vector3.zero
bv.Parent = hrp
bv.Attachment0 = hrp.RootAttachment