I agree. There should be some way for decreasing the amount of frames so we can alter the animation a little bit to our needs.
I agree, but it just came out so just remember that.
This is going to improve not only large studios, but also solo developers who don’t have the skills or time to manually animate. What video resolution is necessary for this to work? Im thinking about using a built-in laptop webcam for the sake of convenience. Also, will there ever be support for custom rigs?
Here’s my first attempt, it looks a little goofy.
Another one I recorded, it might be on a strange axis because of the recording angle.
both were recorded on my smartphone, then sent via email to my pc.
I agree, but change is always welcome!
Does the Live Animation Creator allow us to create animations of for example a dog or any other animal or does this only work for humans?
If it’s only for humans, is there anything planned in the future to expand this?
Edit: Also can this be done for just like a hand or does this only work if we record our full self?
Is this only available for standard R15 rigs or is it usable on custom humanoid rigs as well? I’d love to use this in my game but we use custom character rigs for our player models.
Here are some cool things I made with this:
https://gyazo.com/07e6aa2a88f2ec05c421f9a9a68b5242
https://gyazo.com/4ac801b5af0ef607a90248dae78d6083
It looks a little choppy, but nonetheless, it’s a lot less work!
This is amazing! I think this a good step towards the future of Roblox that many envision (make it easy to create immersive 3D worlds). It would be cool if the video cap and animation quality could be increased overtime in order to make longer and more realistic animations.
This is definitely going to allow those without animation experiences to make animations.
I think a next step would be a photogrammetry 3D model creator, but I have heard this might be in the works already.
works alright
this is an masterpiece.
I don’t even want to know what you were doing irl to get this result ! Anyways, I think this is a cool showcase of its capabilities.
Woah there… this is honestly a really cool thing to add! Something that I could use continuity camera for.
I have one question though.
Is processing done on device?
Time to suspend myself from the ceiling and pretend like I’m swimming.
It would be cool if we had further tools that let you attach markers to your body and map them to a custom rig. E.g. if I have something like a gorilla or other animal with long arms and short legs, I could use a pair of walking sticks in my hands to simulate having longer arms, or even have another joint in my arms or an accentuated “hand” by holding a long object (e.g. praying mantis).
No idea if that makes sense or is feasible, but it would make my job much easier if I could use tech like this to try and emulate the animations for alien creatures or animals, even if just for specific body parts that I could then combine keyframes for into one animation. Would need further tech to adjust orientation across all keyframes for specific parts or bones when combining limb animations, but it would be really powerful.
Welp guess it’s time to show off my non-existent dancing skills…First dance is gonna be the rickroll
Now we just need to wait for an animation marketplace where you can sell your beautiful dance moves
How is this bad? People could make bad animations easily before this update.
the animator existed before this update haha
That would be the marketplace where the harder you boogey on the dance floor , the more the cha-ching
funny monkey