I mean no disrespect, but what’s the point of posting an opinion if you don’t expect people to comment or judge it?
The thing is that enough people had responded well that they can just like these replies. I did expect people to comment on it, but not that aggressively, they just got repetitive and off-topic and I felt like I needed to add that text. I am open to any judgement right now too, but only post that if it hasn’t been discussed, and if you’re not going to yell at me which makes me feel guilty. For example, this:
is just disrespectful. The previous reply presenting a counterargument to my opinion contained this statement, and they just repeated that when they could have just liked the previous reply.
I’ve edited that part of the original reply accordingly.
This is a huge step for roblox, it was very unexpected to me that they would actually get this out.
My concern with this feature is that some people could take copyrighted dance moves from platforms like YouTube or TikTok which could get problematic and can have the same consequences as the audio update.
Ah! Just what I was waiting for! -GIGGLES-
This looks absolutely incredible, for a while I’ve been seeing an ad on YouTube for something like this and now we basically get an integrated version of it for free! I literally couldn’t believe this was going to be on Roblox though, I thought maybe I clicked on something else by mistake…
Thank you so much for continuing to create more tools for developers to use to make it so much easier to create experiences! This will allow for much smoother animations like in the concerts we’ve been having recently like George Ezra, Lil Nas X etc.
Keyframes shouldn’t affect performance iirc.
tried a 3D animation out of curiosity (also: I don’t feel like recording myself doing a dance)
input:
result:
I can’t get past the ‘video pending’ message, just seems to hang there for infinity seconds. Even with a one second video.
This awesome, and i can’t wait to use it.
Does anyone have any ideas why all my animations are importing backwards? Even on the Roblox default rigs?
I think this is the coolest update ever made bar none.
I had this too, try using the other file format (worked for me, .mp4 did nothing but .mov worked instantly) or change the location you’re recording your videos from.
If not that, as a test, try using stock footage of someone in a plain room or something to check its the plugin and not your footage
Can confirm this is also happening to me.
Seems like what fixed this for me was to use a place that had been published.
My favourite part about this is that it works on animations as well lol
(edit: forgot the actual example video lol)
After trying some actual real footage, there’s a few things i noticed:
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It works with some parts of the body partially obscured or fully obscured for a few moments (nice! but obviously you want a good clean shot for the best outcome, and its clear from testing that this is the case)
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The animation comes out backwards as mentioned before (@Mimi_Dev for instance)
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The arms look really weird because the default ROBLOX rig has arms that are the same length as the torso whereas in real life arms are much longer. It would be nice if this would be accounted for in rigs that are designed to be more anatomically correct, as from testing with a scale-correct rig i made myself it doesn’t seem to apply properly and still behaves kind of wonky
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I cannot get ANY .mp4 video to work properly, but .mov works fine. When using .mp4, it sits on “Video processing” indefinitely whereas using .mov loads within ~5 seconds
Obviously this is in very early stages and I am blown away by how well it appears to work in its current state. Absolutely looking forward to this when it’s kinks have been ironed out, because this will be a complete game changer
how do we do held items? This feature looks amazing.
Where do the videos go when done processing…?
This happened to me as well, but it was fixed after I restarted my computer.
Not me about to make the sickest viewmodel animations