That seemed to be an unrelated bug caused by some enumitems not having an enumtype (font)
Added a check for that, so editing Text should be possible now
note - this means editing font is not supported since that’s a fancier enum and I’ll have to add support for that another time
Let me know if there are any other issues you encounter
This is a great resource that I have a lot of use cases for. The only problem is that the system doesn’t work again on respawn. It would be amazing if that bug could be resolved so I could use this in my experiences more effectively. Thanks!
One of the biggest pain points for me as a dev is querying a live server’s game state. The only way to do this currently is to painstakingly iterate with code in the developer console, and that’s assuming you know the working path of whatever you’re doing by memory! Otherwise, you’ll also have to enumerate too.
Having a GUI reimplementation of the Roblox Explorer & Properties panels will drastically speed up this process!
That’s basically recreating studio in-game, and while that does sound like a cool idea, that’s kind of outside the scope of this project
Things like moving the gui and button toggles I intentionally didn’t implement since they’re fairly easy for developers to hook up themselves for more control
Appreciate the suggestion but creating descriptions for every property sounds like a waste of time and space , developers can just read the dev hub and most people using this tool will know what properties do
Properties do auto update so not sure what you mean there
Pretty sure they meant adding documentation within the explorer itself rather than instance properties, since there are practically no comments inside your explorer; same with the AutoUpdate; making it possible to require() instead of having to re-download the explorer.
Amazing stuff! I wanted to make one for myself for so long and I am glad you released this. This will help massively in productivity, and even help developers find memory leaks and such