Hi all, I was wondering if anyone knew the best practices for loading custom rigs into a game. Currently, the only ways I know of would be changing the Player.Character property and using StarterCharacter. However Player.Character is not seamless and using StarterCharacter only allows for one type of rig. Any advice would be greatly appreciated, thanks!
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In my experience, I had to destroy the player’s Character then set the rig’s position to the position of the first character and then assign the Players’ character to that new rig using Player:LoadCharacter()
(IT’S VERY TEDIOUS) - But works