When clicking “Load more” on the server list page, only the existing top 10 populated servers in the place are refreshed. Expected behavior is that the next 10 most populated servers are loaded to the list.
The bug happens 100% of the time for me and @Veldaren. Reproducing it is to simply click the “Load more” button on any game with over 10 currently running servers.
The issue persists for all places.
I’m not really certain as to when it started happening, but it’s been an issue for at least a week now - if someone else have experienced this issue as well, that might help narrow down the date of which this issue started.
I’m using Google Chrome Version 66.0.3359.139 64-bit, and Veldaren is using a Chrome app on Android.
The issue is caused by the website code fetching the server list API endpoint with an argument startindex=0
over and over instead of incrementing the startindex, caused in the Roblox.RunningGameInstances.fetchServers
function.