Sigh.
I don’t know what’s so hard to understand about what I’m saying. If what I say is going to sink through because you’re unwilling to accept changes or developer-driven assets, I don’t know what to say to you anymore. It’d be better to let it go and stop replying knowing that Roblox doesn’t have any intention to go back unless any major part of the platform actually breaks and not a scarcely used feature.
@Humanagon and @moo1210, the both of you are appealing to emotion and nostalgia rather than making any actual argument as to why gear should be updated or LoadLibrary should not be removed. LoadLibrary is globally affecting platform development and you want it kept because one thing will affected that hasn’t had any additions for a year, let alone been updated for even longer.
According to the catalog, the last updated gear was Skeletal Scythe in 2018. For further perspective of the matter, BC Skateboard was last updated in 2010. Skateboard platforms were deprecated for longer and it’s incompatible with FE. It is very clear, with empirical evidence, that engineering resources are being better placed into other features that are actually used widely by the greater part of the platform, not a small amount of people.
There also seems to be a lot of ignorance towards what I’m posting. There’s a reason your posts haven’t been responded to but a later post was. Formulate better complaints and address actual problems, not niche use cases. Roblox doesn’t necessarily acknowledge niche uses without significant reason. This is the same with Feature Requests.
It has been stated several times now that only a small portion of games arbitrarily allow gear and not even for an actual cause. Games that incorporate gear tend to make modifications to the base item and sell it as a game pass rather than make the actual catalog item available. There is no significant cause to keep gear updated nor to continue supporting deprecated items.
@moo1210, in your case, you linked Pinewood Builders Compute Core’s store page. This is another example of a niche use case. PBCC doesn’t arbitrarily allow gear in their game, only select gear is permitted which is by extension of the Add Gear configuration feature. These gear don’t use LoadLibrary so they won’t even break; I doubt you checked the source code for this. Good try but in vain.
Developer-maintained gear is just as prone to breaking as Roblox-maintained gear; the only difference is that Roblox-maintained gear breaks site wide for games that still use the Add Gear feature or arbitrarily allow gear into their game, whereas developer-maintained gear only breaks for their specific game and typically receives much more instantaneous maintenance than Roblox gear.
In the case that Roblox gear breaks, developers are easily able to fix and make such gears compatible in their games or release them out via Community Resources. I mean, that’s a pretty good idea in itself - feel free to start a “Gear Project” Community Resource or something where you post fixes to gear and developers can use those to sell as game passes in their games or whatever.
Gear is aesthetic for your character. It just has scripts that allow it to perform certain actions in games. Some hats have this as well (special effects scripts, e.g. Rbadam’s Smokestack Top Hat) and yet they are still aesthetic all the same. Any item from the catalog is a customisation aesthetic for your character and always will be.
If you guys continue to ignore information like this, fail to understand the platform’s updating dynamic, retain lack of understanding on terminology and allow that to affect your responses or appeal to your own emotions rather than addressing real arguments and concerns about features, then good luck to you honestly when the platform continues to evolve and outdates features that haven’t seen support for many years.
Roblox is a developer-driven environment for the most part. It is up to game developers to keep up with platform updates and ensure that their features are staying in touch with current platform standards. Gear is something that has long since expired and is not actively used in games anymore, save for very few games. These games are just as easily capable of salvaging existing gear, creating their own versions of gear or better - something that games already actively do (see: Monster Islands - if you own some gear via the website, you can use it in-game but it’s rescripted to fit game systems: for example, owning Bloxy Cola gives you an enhancement tool to add to your loadout that boosts EXP gain).
This complaint has overstayed its welcome and is continuing to derail the thread. You’re free to respond to my post but don’t expect a reply back. I won’t be entertaining ignorance or complaints that don’t properly justify why overall platform development should be sacrificed for an unmaintained feature.