Lobby Feedback!

I have been building a remodelled version of the lobby for my round based game, and I need feedback on what to change, etc.

I have tried to add a Spleef-Minigame so players will not be bored if they join after a round starts, but I don’t think it will be effective.

6 Likes

Hello there!
First off, great job on all the props and buildings!
However, let’s discuss about lighting.
Although you seem to have shadows for the objects, i wouldn’t recommend it.
You’re going for less realistic builds, and your theme is quite playful/cartoony, so disabling the shadows would help.
This might help: Is there a way to remove these shadows?

Once done so, please send more screenshots to me. From there, we’ll decide which one looks better!
Also, the builds look too plain. It looks like a bunch of random objects placed in random places. Try and see if you can make structures more realistic.

2 Likes

I’ll do that next time I’m at my computer

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It looks okay but the lighting and shadows are just not it. Are you using ShadowMap?

  • The terrain is too big as I can tell the rest of the space is just empty, either make it smaller or add something.
  • Make your ‘activities’ more organized, it looks like there’s too much going on there.
  • The trees are throwing me off, I’m confused why they’re only in the middle area when they should be spread out everywhere across the lobby.

Good start, but obviously there’s space for improvement

2 Likes

Amazing detail and work! However, you might want to add some plant life, like grass? Then add some snow in places? It just looks a little too lifeless! Also, you might want to add more lighting in the lighting menu, like sunrays, and colorcorretion, etc. Great work on the place thou! Keep up the great work and good luck on your game! :grinning:

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did the build look awkward to you, cuz even though it’s good, I thought it looked awkward

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This is what I always suggest:

When building outdoors lobbies, try to build them with a purpose.

My FAVORITE example of this is the lobby in Deathrun It is massive and outdoors but has a complex landscape that is not just flat and has a great flow of access to areas of the lobby that are “important”

Instead of just filling a massive area with stuff try to build a cool terrain map and work the items of your lobby into that. I find those lobbies end up much more user-friendly and attractive

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I actually never thought about something like that, thanks.

Now that I look at it, it does look incredibly awkward lol

I wasn’t focused on the detail aspect of things, because I’m incredibly worried about lag.
The activities on the other hand, everyone decided to beg me for more and more obstacles in the practice area and such, etc
Now that I look at the lighting it looks incredibly awkward and hideous, thanks for pointing that out.

I will be messing with the lighting later on

This is neat, but I’d suggest removing the shadows.

At first, I thought the pathway was a shadow of a build overhead.

Overall, good job!