Local part = a part what was created by a local script
So when i create a part with local script and let it fall into destroy height it will not get destroyed
, instead it will get stucked under the destroy height, when spawning alot of local parts it can get laggy
I tested it in game and studio, its same on every device i suppose (i have windows 11 and android 13)
here is a simple local script for recreating the bug :
local part = Instance.new("Part")
part.CFrame = CFrame.new(0, 0, 0)
part.Parent = game.Workspace
please put the local script into Starter Player Scripts
Expected behavior
The part is supposed to be destroyed when it reach Fallen Parts Destroy Height