Local parts wont get destroyed under the Fallen Parts Destroy Height

Local part = a part what was created by a local script

So when i create a part with local script and let it fall into destroy height it will not get destroyed
, instead it will get stucked under the destroy height, when spawning alot of local parts it can get laggy

I tested it in game and studio, its same on every device i suppose (i have windows 11 and android 13)

here is a simple local script for recreating the bug :

local part = Instance.new("Part")
part.CFrame = CFrame.new(0, 0, 0)

part.Parent = game.Workspace

please put the local script into Starter Player Scripts

Expected behavior

The part is supposed to be destroyed when it reach Fallen Parts Destroy Height

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