Local parts wont get destroyed under the Fallen Parts Destroy Height

Local part = a part what was created by a local script

So when i create a part with local script and let it fall into destroy height it will not get destroyed
, instead it will get stucked under the destroy height, when spawning alot of local parts it can get laggy

I tested it in game and studio, its same on every device i suppose (i have windows 11 and android 13)

here is a simple local script for recreating the bug :

local part = Instance.new("Part")
part.CFrame = CFrame.new(0, 0, 0)

part.Parent = game.Workspace

please put the local script into Starter Player Scripts

Expected behavior

The part is supposed to be destroyed when it reach Fallen Parts Destroy Height

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Thanks for letting us know about this! I was able to repro. Local parts that fall below the FallenPartsDestroyHeight should have their network ownership reassigned to the server, but that isn’t happening. We’ll track this down and fix it.