I am working on a game where all obstacles are spawned on the client. I do this by making use of local scripts, which I put in StarterPlayerScripts.
However, the issue I’m facing is that this works perfectly fine in studio, while it fails to work in the Roblox player.
This is an example in Studio.
This is an example in the Roblox player.
I have no idea what I’m doing wrong here.