Local test causes multiple CoreGui errors

Playing in a local test will cause lots of errors in CoreGui scripts.


Edit: Seems to only occur when you do a local test on an unpublished experience.

A private message is associated with this bug report

2 Likes

Are there any repro steps to this? You haven’t provided much information

this happens when you take too long to load in and it just breaks if you take too long

The repo steps is just start a local test…

1 Like

Are you just assuming or do you have actual proof?

I’m saying it because it has happened to me, after inactive on studio it lags when I come back and when I playtest it’ll take like 30 seconds to load and all module failed for me. But I retry and it works because I a

It doesn’t take that long to load for me so I guess it isn’t the problem

1 Like

I can only assume that this probably happens because local server tests use negative UserIds; if so, this has always been an issue albeit the errors were harmless and were only caused because the CoreScripts were trying to list the blocked users of an invalid user.

1 Like

I am also getting this error- this leads to me being unable to access roblox core gui in the test environment

Thanks for the report! We’ll follow up when we have an update for you.

as of 9/26/24 I am also still having this issue, it happens only during a local server test. my temporary solution to this is to close and rejoin clients multiple times until the error stops.