[Update] November 25, 2025
Hey Creators!
Roblox has a suite of localization tools that you can use to translate your experiences into different languages. Previously these tools haven’t allowed you to customize translations based on the player’s region - for example, showing “soccer” to English-speaking users in North America and “football” to other English-speaking players. Today we’re excited to launch support for locales within languages, which will give you the ability to add region-specific translations and spellings.
Supported locales
In our initial launch, we will support 8 locales (spanning 4 languages):
| Locale Name | Locale ID |
|---|---|
| English (United States) | en-us |
| English (United Kingdom) | en-gb |
| French (France) | fr-fr |
| French (Canada) | fr-ca |
| Portuguese (Brazil) | pt-br |
| Portuguese (Portugal) | pt-pt |
| Spanish (Spain) | es-es |
| Spanish (Mexico) | es-mx |
How to add locale-specific translations
You can add locale-specific translations in the Localization page for your experience on Creator Hub. On this page, you can add supported languages. Once you’ve enabled the languages you want, click “Translate” in the top right corner.
You’ll see a list of target languages on the left. For languages that have Roblox-supported locales, you’ll see subheadings under the parent language for global and locale-specific translations.
Add translations that are universal for that language (i.e. not specific to a locale) to the “Global” section, and add locale-specific translations to the corresponding sections. If a locale-specific translation is present, it will override what is in the “Global” section for users in that locale.
You can also add locale-specific translations for your experience source language if they are supported.
How locales work in experiences
Users will be able to select their locale in the Account Settings “Language” field. They will also be able to set their per-experience locale preferences in the “Experience Language” dropdown in the experience settings menu.
The newly supported locales will appear in these dropdowns. If a user selects one of them, they’ll be shown any locale-specific translations added in Creator Hub.
What’s next
In the next few months, we plan to add automatic translation support for locales for user generated content. Looking even further ahead, we will continue to expand the number of locales we support, and locale support coverage across the platform. Our long term vision is that Roblox feels native for all users.
Please let us know below if you have any feedback or questions. Thank you!





