- Within the Localisation Portal, Automatic Text Capture currently generates malformed strings in certain, specific instances.
- These instances of malformed strings take the form of words being cut in half mid-sentence, or with 1-2 letters missing from the ends of words.
Here is the game used in these following examples: 🌞SOLSTICE Dragon Adventures - Roblox
“CUSTOMISER PACK”
“BANK”
“Changes one of the dragons materials to Cracked Lava”
“Easter’s Archiologist”
“{Player1} has invited you to their party”
“Gives a random mutation on the dragon. {number1}% for each mutation”
“Red Mushroom”
- In these submitted examples, the first letters that are being cut off are “d”,“h”,“m”,“s”,&“K”.
- Upon searching through all current strings captured by the system. These letters show up in the following intact strings, where they are followed by the {number1}, {number2} etc. format.
This is a TextLabel timer that appears in the experience, displaying the days, hours, minutes and seconds remaining.
This is a TextLabel counter for members of a guild in the experience, with the letter K at the end to represent “thousand”.
- Its my best guess that through the usage of these individual letters at the ends of {number} formats, the Automatic Text Capture is removing these letters from the ends of words in other strings, causing a malformed string.
- This may be an indication of the pattern recognition system within automatic text capture malfunctioning.