When played in studio, this message shows the ‘in studio text scrapper’ should be working, but thereafter, no more such message appear to tell us whether any text is scraped out
Creator Hub > Localization, click on one of the language, go to Strings
So, nothing is scraped out
To confirm, I created a New, blank experience in Studio. Turned on Localizations and studio auto text capture.
Inserted a ScreenGui/TextLabel into StarterGui (They have AutoLocalize=true)
Played the experience. the message Text scraper successfully started. (x2) also appear.
Go to creator hub, and confirm that no strings are scraped out.
Expected behavior
We expect the Studio auto scrape text to work.
Even if the auto scrape does not work, we would expect the everyday offline translation to work.
After playing a session, we have to Turn off the Studio Automatic Text Capture. THEN the scrapper will print a message it has scraped something
There is a GeneratedLocalizationTable under LocalizationService. We find out if we delete it, and then scrape with studio, it can scrape up new entries. BUT;
when we now save this dev project as into live project, the GeneratedLocalizationTable is there. but when export this table, the csv shows some text that are dev project related. The localization in website still have no entries. Scrape in studio with the live project, the auto scrapping does not work. Remove the generated table and scrape again it shows ‘cannot find new string entries, all are exist in the table’. but we clearly do not have a table now
This is also happening in my experience 👽 slide to space - Roblox which was created recently. Automatic Text Capture is turned on in the game settings as well as in Studio, and this is the only place which I’ve ever had be affected by this issue. The only strings that have been translated are my game name/description. This is annoying as I have to advertise to only English speakers in case other languages don’t understand my game.