Weirdest part is that it initially didn’t even do this when last night’s update dropped, so it’s gotta be an issue with the engine.
Looks like it’s just untranslated text that’s broken in my game. Had someone check Portuguese and everything translated is fine.
Hey thanks for the details, we’re gonna keep looking into this and keep you updated. Just to confirm - the duplicated text that you’re seeing only happens when you’re in a non-source language? Or even when you’re joining the game in English?
Hey @xtriel could you post the link to your experience please? We’ll also look at your localization table.
When you join in Portugese, the same text is broken, but its broken in English. All text that is not english seems to be fine. If you join the game in English, the same text is broken, and the text that wasn’t broken in Portuguese is also not broken in English. English is the source language.
So in other words, I think text with translation data is fine. Text without translation data is not fine?
Hi,
We are starting to experience something [kinda?] similar (lacking the TextScraper warning) but the text is duplicating following a (
in a string. We use the automatic translation systems in our game Pinewood Computer Core.
Reports from our players started coming in this morning for us where text was duplicating, with no errors on their client.
A simple reproduction in our game would be running /e !serverlag
in chat. On a typical day, it would print out a text to explain server lag (lag%)
on top of your screen.
Here’s a photo of it operating normally. (The place in this photo does not seem to experience this issue)
Here’s a photo of the issue occurring in-game. It appears to only impact TextLabels with the AutoLocalize
property set to true
For reference, this same system is used for other game announcements and properly auto-translates text.
(here’s that same text in English)
Additionally, any form of the text1 (text2)
format will show as text1 (text1
so we’re very confused!
Thought this was similar so posting it here, if it’s unrelated then I’ll make a different bug report for the issue.
Hey @PeZsmistic , we’ve identified the bad parameterized entry that was causing the duplicate strings to render - this should be fixed for your experience now. We apologize for this - we’re using this as an important data point to improve our scraping system, so we really appreciate all the feedback y’all have given us!
Hi there! We’ve also removed a bad parameterized entry from your experience’s table. Could you check if the strings are rendering correctly for you now?
Thanks! Is it possible that this might reoccur? Is there anything I can do to prevent this in the meantime if the root cause has not been fixed yet?
No action item is needed on your end. We’re fine-tuning our model to avoid bad parameterization like these in the future.
there’s a bunch since nearly every subplace got affected by it too
Hey!
I can confirm the issue is no longer present.
Thank you for resolving this!
Thanks for providing the details - this should be fixed for all the places now:
Could you check again and let us know? Again, apologies for the bug and feedback, we’ll keep improving the scraper so y’all will have a better experience in the future.
it seems the duplicated text is gone now, ty
tho looks like the weird “invalid entry” errors are still appearing in the console
This is happening in my game as well:
hey @reddiamondshield , could you check again to see if the bug is fixed for your experience? Thanks!
Are you seeing issues with duplicate strings though? You can ignore these warning messages for now - we’ll be updating the scraper in the next few days so these should be gone soon.
Ahh no I don’t have any issues with that. Thanks for the fix!
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