.GIF has been added to the supported file list, does that mean Animated icons will be possible or it’s meant to be the static types gifs ? i would be able to produce looping ones under 4MB just fine.
Would be so cool if we can expand this feature in the future to be able to adjust the icon (and other things) the be more personalized for a user, such as gender and age.
Are there plans in the future to localize game update notifications? I feel like this would increase the usage of game update notifications a lot by developers as only being able to send notifications in one language is a big weakness of the current system.
I eagerly await for the people who will mess up and accidentally say something the complete opposite of their game’s name in the icon before I use this.
I’m assuming all languages that don’t have that little asterisk in the languages tab are available?
Side question: I’m aware that in the past (at least a year or two ago) if you had typing effects for UIs then it only translated it once the effect was complete. Is there a way to check what language the person has set their client to, or is that information not accessible by developers?
This announcement is not related to in-game localization. But yes, there are API members for grabbing translated strings in-game from the (cloud) localization tables, you should find the relevant articles on the Developer Hub about that (off-topic here).
Can we expect to see thumbnail localization to? it would be very helpful because there is often more then one thumbnail for games and text is often on thumbnails.
This is great not only for language, but also for making different icons for different countries (I know some movies do this). Hopefully we get this for gamepass icons soon.
if you had typing effects for UIs then it only translated it once the effect was complete. Is there a way to check what language the person has set their client to, or is that information not accessible by developers?
That’s still the case today, but you can fix this with a few lines of code to translate the text before you animate it. You can find an example of how to do this at UI Animations | Documentation - Roblox Creator Hub
This is one of the changes where I always question myself, why am I not adding translations to my games or games that I work for. This is a feature that everyone waited on for a long time, the next big step for us Developers would be that we can upload translated thumbnails or gamepass-/badge icons. For now I will just upload blank gamepass icons and slap a TextLabel above them for the translation effect. But keep up the good work!
You can localise any text, culture, etc. in your game’s icon automatically (according to the user’s selected language) to help bring in players from other areas of the world.