Unanchored part does not fall - Help and Feedback / Building Support - DevForum | Roblox
VS
That’s just how it works. If you want a part to apply physics properly and only for that client, you’ll have to clone/insert it locally.
Well a cloning and simulating physics on the server, then remote event firing every frame isn’t the best option…
I don’t know your end goal, but an object will only have proper physics client-side if it were introduced locally. So do with that information as you will. (Or if it were unanchored server-side, of course.)
My end goal is to be able to let only a single client see a complex physics simulation.
introduced locally
This would actually be a good idea. Thanks!