Locally Unanchored Parts Behaviour Difference

Unanchored part does not fall - Help and Feedback / Building Support - DevForum | Roblox

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That’s just how it works. If you want a part to apply physics properly and only for that client, you’ll have to clone/insert it locally.

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Well a cloning and simulating physics on the server, then remote event firing every frame isn’t the best option…

I don’t know your end goal, but an object will only have proper physics client-side if it were introduced locally. So do with that information as you will. (Or if it were unanchored server-side, of course.)

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My end goal is to be able to let only a single client see a complex physics simulation.

introduced locally

This would actually be a good idea. Thanks!

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