Log History for " Obby" - Pre-Alpha
~ INTRODUCTION ~
"Obby", which is also referred to in the scripts and files as “Obbyy”, is a game with the goal of being your typical “Mega Fun Obby”, but with an awesome twist!
Things like collecting coins, a unique rebirth system, shops that give you unique perks, and a clean, polished game overall^ makes Obby stand out from the rest of the typical “Mega Fun Obby” type games!
Here is a link to the game if you would like to try it out:
https://www.roblox.com/games/6520233460/Obbyy
~ INFORMATION ~
This Log History is for Obbyy’s Pre Alpha stage, which has already passed and has been turned into Alpha or any stages after Alpha. This log is no-longer in use for logging and is here to keep the main log tidy.
All logs on this post are from Pre-Alpha and Pre-Alpha only!
LINKS
Introductory / Feedback:
https://devforum.roblox.com/t/mega-fun-obby-but-with-a-twist/1132808
Main Changelog:
https://devforum.roblox.com/t/changelog-obby/1115598
~ LOG ~
V0.0.0a*
- Added reliable save system for stats
- Added rebirths, stage, and coins to leaderstats
- Added checkpoint system
- Added ability to spawn on each checkpoint after dying
- Added color changes when checkpoints are touched
- Added backend code
V0.0.1a*
- Fixed bug where checkpoints didn’t change colors
- Updated backend code
- Added sound and better visuals to checkpoints
- Improved number system; automatic
- Added many stages
- Added textures to parts
- Added backend objects for convenience
- Added parts scattered in various areas hinting at a new future coin update
- Other minor fixes
V0.0.2a*
- Added coin sytem for when player completes a stage
- Added more backend code
- Added temporary “reset stages” button for debugging / testing
- Wrote backend code for rebirths
- Added death messages
- Added more obby stages
- Made previous obby stages easier to complete since the beginning was difficult
V0.0.3a*
- Added rebirths for every 30 stages depending on rebirth progress, as well as when finished
- Added more stages
- Major bug fixes
V0.0.3b*
- Fixed ongoing bugs with rebirth system
- Tweaked some obbies to make them easier
- Added final obbies for stages 54 - 61
V0.0.4a
- Fixed newly surfaced bug where rebirths can be double clicked for two rebirths in return after reset
- Tweaked some obbies
- Introduced a new coin system to go along with the current one: physical coins that you have to collect then reset your character for various reasons
- Fixed any bugs that came across the creation of the new coins
- Changed death messages to yellow
- Placed some of the new coins where there was scattered parts from V0.0.1 A to the present update
- Major fixes / bug fixes
V0.0.5a
- Fixed major bug with rebirths again: it added + 1 rebirth + amount of your rebirths, etc.
- Added lobby (low poly) terrain
- Backend tweaks
- Fixed bug where coins don’t animate properly when touched
- Fixed bug where coins can be collected more than once after being touched and transparent
- Other minor fixes / bug fixes
V0.0.5b
- Fixed bug with rebirth that duplicates the reward and rebirth if Roblox’s “RemoteEvent” function runs twice / clones due to client or server lag
- Tweaked coin ambient sounds - no longer will you miss them
- Added arrows at each checkpoint to assist the player’s knowledge of direction
- Other minor fixes / bug fixes
V0.0.6a
- Added sounds when player is ready for rebirth and when the player rebirths
- Changed certain parts’ collisions so player doesn’t land on them
- Added “Cosmetic Shop” building; the decoration for the future cosmetic shop
- Added circular path and garden borders to center of spawn
- Minor backend changes
V0.0.6b
- Added “Potion Shop” building decoration; for new potion shop later; referred to as “Purple Potions Shoppe” on the sign
- Added purple bubble effect coming out of potion shop’s chimney
- Added Cosmetic Shop’s UI base
- Added more terrain at spawn: trees, tulips for center garden
- Backend fixes
- Bug fixes
V0.0.7a
- Added a more dense forest in spawn area
- Added invisible barriers on finished side of the spawn area
- Added “Quest” sign on second floor of the potion shop
- Added some fences in spawn area
- Added sun ray effect
- Added accessories to the accessory page; players can now see some accessories
- Added ability to buy accessories
- Added large save file for the player’s whole inventory; including but not limited to accessories, effects, tags, trails, and potions
- Added “Are you sure” prompt GUI for when buying an item
- Optimized accessory backend code to make adding accessories in future updates very easy
- Added temporary teleport button, may change later; teleports you to shops or obby
- MAJOR backend changes
- MAJOR core changes
- Bug fixes
- Other fixes
V0.0.7b
Second part of the gigantic update is being rolled out!
- Added effects to the effects tab in “Cosmetic Shop”
- Made effects buyable; you can buy them and you’ll own them forever
- Cosmetic shop major backend changes to prepare for tags tab
- Inventory backend changes to prep for tags, trails, and potions
- Added backend code for default tags
- Added 2 tags to tags tab; current ones were for testing purposes
- Added default, permanent stage / rebirth tag
- Added default “Obbyist” tag
- Removed player’s collision with other players
- Added trails to trails tab
- Added backend code for trails
- Added stages up to stage 75
- Added another layer of invisible kill bricks for 3rd floor / section
- Organized backend items
- UI fixes
- Fixes / bug fixes
V0.0.7c
- Added inventory
- Added button to access inventory
- Improved brightness of cosmetic shop
- Added individual page colors for cosmetic shop; originally every page (accessories, trails, etc.) was the same color, so I matched them with their respected button color
- Backend tweaks
- UI technical fixes
- MAJOR fixes / bug fixes
V0.0.8a
- Fixed bug where certain items bought in the same session don’t work depending on client’s connection speed
- Finished up terrain for spawn area
- Tweaked borders in previously finished areas
- Added new borders to newly finished area
- Added gear and pet shop buildings
- Added pet shop signs
- Added final fences
- Added arrows at spawn to guide the player to the first checkpoint
- Tweaked decoration in previously finished areas
- Fixes / bug fixes
V0.0.8b
This update was in two parts of the day.
- Added a pet shop UI
- Added prompt to pet shop’s building
- Added pet inventory
- Added pet inventory button
- Added pets to the pet shop
- Fixed bug where pets don’t re-equip after player death
- Other fixes / bug fixes
V0.0.9a
- Added a gear shop
- Added prompt at gear shop’s building
- Added gear shop’s sign; referred to as “Gears O’ Plenty Gear Shop”
- Added gear inventory
- Added gear in shop
- Added gear inventory button
- Minor fixes / bug fixes
V0.0.9b
- Added backend things for potion shop
- Improved lighting / color correction
- Minor fixes / bug fixes
V0.0.10a
- Added potion shop UI
- Added potions; these are final and will not be updated during alpha and beta unless plans change
- Added system that allows potions to disappear upon player death, as well as a system that only lets you buy one of each type
- Minor fixes / bug fixes
V0.0.10b
- Added backend code for settings
- created save table for settings (inside a previous save key)
- Added temporary “Donate” button for alpha to keep me motivated; will change as I get to the UI polishing, then eventually removed for donation tab in a shop
- Added settings button
- Added settings in settings page
- Added “music” setting
- Added “ambient sounds” setting
- Added “ambient coin sounds” setting
- Added “Shadows” setting; for players with low-end devices
- Added “Textures” setting; for players with low-end devices, this one is important for later game development as more stages are being made
- Minor fixes / bug fixes
* Version is archived and may not be 100% accurate, as before making this log, the version has not been recorded and info about it has not been stored