My game contains tall mountains and I noticed that long shadows in sunrises & sunsets for tall things like terrain mountains have odd visual artifacts where a large non-antialiased unlit shadow “hole” will appear, snapping to the player’s position as they move around. After you get far enough, the shadow completely vanishes. This can break immersion in games with day & night cycles.
Quick reproduction file:
shadowbug.rbxl (52.0 KB)
Expected behavior
Usually, the shadow would stay intact with no oddities apart from the usual shadow render distance limit.
4 Likes
Thanks for the report! We’ll investigate and follow up with updates.
2 Likes
Hi Cryptic,
Thank you for reporting this bug. I’m seeing this in Edit mode when moving the camera, but am not seeing it when running/playing the experience and moving my character. Could you confirm if you’re still seeing this issue at the character level when playing the experience? If so, could you provide an updated repro file (if needed) and repro steps? Feel free to private message me any sensitive data.
Best,
M0bsterLobster
The issue still occurs. I had to disable streaming and anchor the part, but otherwise the issue is identical on this file.
shadowbug(1).rbxl (54.5 KB)
thank you! We’ll let you know when we have an update.