Hi
I’m interested in making a VR game but for that I need a framework/module to work with since roblox isn’t proving much by itself. I search dev forum, toolbox and youtube to find VR modules/kits. I looked at “WaCkT VR Kit” the most popular one in toolbox. But it’s completely broken, camera stays in place, “grabbable object” provided doesn’t grab. Then I tried Nexus but that was over complicated for me and It worked only for R15 (I’d rather r6). I also so a post on dev forum about an EasyVR open source module ([Open Source] EasyVR | Module to help making VR games easier), which seemed perfect at first. It was easy to use, it had all the functions to detect inputs and everything. But then I found out about how glitched it is and that it’s discontinued.
Does anyone know/have a VR module/framework which I could use?
I only need basic movement and picking things up/throwing, also has to be replicated on the server.
Thanks in advance.
I see that you have tried some solutions and found some partial success so perhaps you could give us some more information about the ‘best’ partial solution (I believe that is EasyVR) as we may be more able to help you with that than supply a solution.
I found this to be nearly perfect: R6 VR version 2 Finished
The problem is (maybe I’m just dumb) that it’s hard to implement grabbing. Like I know how you would do a basic mechanic, on trigger input check for parts close to that hand, check if they are grabbable and then weld the part to that hand. But within modules inside of that framework there is no function for input detection as far as I checked so I would have to have use roblox’s article which is hard to understand for me.
I got it to work but after that I quit because I then struggled to allow the part to be thrown by the velocity of the arm, the problem is that you have to tweak the arms and make the parts massless inorder to be picked up easily and be easily moved, the problem is when I try to make a hammer. When I try to make a part that is holdable and have a little weight, it’s hardly possible, I love the VR module and everything, but it’s just not so easy to implement more into the character because it totally changes the player module and how it works. It’s sort of like a whole new player module and not the same as a normal.