I am glad it is updated now, but it seems all that was done is everything got moved to the 3rd or 4th quarter, how do we know these features will still come out when they are supposed too? Q1’s features were not that ambitious, Q2’s features were more ambitious than the features of Q1, and Q3’s features are even more ambitious, and Q4’s features are even more ambitious then Q3. Q2 is over and almost half of the features have been moved to Q3, and some of the features in Q2 are still in beta.
If Roblox had such a difficult time succeeding in getting the features from Q2 out, how is Roblox possibly going to get most of the features from Q3 and Q4 done? Assuming they can not, is there any priority list?
For example, here are some features that I question if we really need compared to the others:
If you are already including mesh deformation for avatars and bone instances, for now, isn’t 3D clothing something that developers can add themselves. Layered clothing is a very cool feature, but is it really worth it right now?
Useful, but I don’t see why its needed right now compared to other more important features.
I really, really want this… But, as some of the features on here can help us more quickly get our games to look more advanced and high quality, do procedural clouds need to focus right now? Would it not be much better for this feature to be moved to next year and perhaps implemented with a fully procedural sky?
Honestly, I never understand why this was on the roadmap to begin with. There are surely tons of more important features we need right now compared to facial animation, and with mesh deformation and bone instances, can’t developers do this themselves?
I am just generally curious why we need some of these compared to the other more important features on the roadmap.