FIRST of all, love to see the full roadmap, filled with exciting projects
second, i have to say, i was most excited about the layered clothing, talent hub, furture is bright v3, and enhancement for terrian vegetation. they all appeared relatively close to the end with most being in the second half of the year. just saving the best for last, i guess?
anyway, i look forward to seeing how much of this gets done. it looks like lot, but recently, iâve been really impressed with robloxâs updates. canât wait for more of these features to go live
Also, I am curious, have any changes been made to the PBR texturing workflow? I am unsure how often the Avatar Evolution build gets updated, but I just recently downloaded it and tried it and while it is a nice proof of concept, the actual work flow of using PBR materials isnât so great. It feels as if you donât want us to use it. Do you plan on adding a feature in the new asset manager to possibly create a folder called âMaterialsâ where we can have all of our surface appearance instances set up and can easily drag on drop them onto parts and meshâs compared to having to copy and paste a surface appearance instance from one part to the other? In other words, can you make the surface appearance object work like how materials work in other game engines? And do you plan on adding tiling anytime soon? I really hope that not only does this update get released soon, but I hope we are not left with a terrible workflow.
I agree with this, this is why I did not try and rely on features like mesh deform and PBR texturing last year since I had a feeling itâd be deferred since it was targeted toward the 4th quarter. This year however was different as the features were right up there in quarter 2. Anyway, the whole feature is all over the place now. Even if they did release it soon, itâs hard to tell if they made any significant improvements. If the features get released exactly as we saw it in the Avatar Evolution beta, then thatâs a problem. I canât speak for others, but I doubt artistâs will want to use the new PBR texturing features if the workflow is disorganized.
Canât say I didnât see this coming. They didnât deliver on time as usual, they should honestly just predict how long it will take to release the feature and then add another month to it. At the very least just keep us updated on the status of each feature so we know whats going on
I posted a few months back about how amazing this roadmap was but ever since that amazing feeling has started to decrease and it seems to have happened to everyone like that. I think Roblox should respect what everyone is saying here and man up and tell us whatâs going on because us developers are what keeps Roblox here, I think there should be much more communication between Roblox and us developers through this forum. None of us have any idea whatâs going on with new updates. If you ask me I would say they screwed up big time with releasing updates.
Theyâre just coming into work after a long weekend because of July the 4th. I think itâs going to take a bit for them to see and discuss replies to a thread made in April, and then respond to them. I feel strongly that the roadmap should be updated more frequently as well, but I believe itâs also important to consider the factors on their side in regards to replies on this thread.
That is true ,however I have seen posts asking for updates dated over 20 days ago! Iâm not from America and I donât know much about the 4th of July but 20 days doesnât seem like a long weekend to me.
Oh of course that is understandable. The problem is that through the entire quarter of April-June we hardly got any announcements or updates on anything at all. They really just kept us anxiously sitting there all the way to the last day of June, while many of us just unrealistically magically hoped theyâd release all or most or even some of the features sometime that day in bulk, but it never happened. My overall concern is that they left us waiting with absolutely no clue for all of that time. Every day weâd get closer and closer to June 30th, and as the days went by, nothing. The problem is they had all that time to give us some sort of announcement, anything at all to let us know there is something wrong or itâs almost finished, or something. But leaving us here guessing is just very unprofessional of the company.
Oh yes. I would love to see something like that, especially on billboard guis because custom particle systems that use billboard guis could at least have this feature too, since I make heavy use of them.
All I can say is⌠I canât wait! So far, 2020âs features have been amazing. For example, take a look at what I have built in a game me and a friend are working on;
Canât wait for more features to make ROBLOX better and even more beautiful than it already is!
Features like seen above (Future lighting and better graphics) make a game so much more beautiful, and allows people to be more immersed in our games. Thanks, ROBLOX!
The lighting itself did a HUGE change to my Gameâs lighting, mostly at nights tho! You see the nights are obviously darker which gives the future lighting a bit more new look and realistic look!
Truly satisfying to see Roblox releasing these amazing features and for us developers to test!
This wasnât easy tho, unlike any other feature this one was a real pain at first!
5 Hours spent to change all lightings. You might ask why. Well, you see the lighting changed every point, surface and spot light objects in the game making some brighter and making some darker. Iâm still playing around with this but Itâs 80% compatible in âThe Voyageâ a project of mine!
It also had a small change in the Atmosphere object! How so? Well, you see I managed to make the game look dark with good lighting meaning-making the Decay darker had some great impact on it!
Again thanks for everyone involved in this canât wait for this yearâs RDC!
Just want to make sure that you know that I posted that reply to this topic around 2 to 3 months before the phase 3 of Future Is Bright became available.