Make bone follow part and vice versa

Ignore my modelling/texturing, this is a test humanoid.

So let’s say i have a part that is the size of the distance between two bones:
How can i make it so it’s “welded” to the bone in question?
This is to make a “hitbox” of some sorts for bodypart dependant damage.

And how can i make the bone follow the part, to do ragdolls for example?

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So far so good.
Is this even possible?

Look at this:

I just put the corresponding bone into a meshpart and set a motor6d to follow it. I’ll get home i’ll post it.

This might have been a dead post if not for you.