As a Roblox Developer it’s currently too hard to make a single explosion only effect certain objects and ignore others.
If the issue is addressed it would mean I can use explosions to only break joints and apply forces to the objects I choose.
Use cases:
- I don’t want an explosion to kill friendly team members.
- I want an explosion to break joints of certain parts and not others.
- I want an explosion to apply a force to certain parts and not others.
It’s important to say the ForceField object does not provide a solution to these use cases. A ForceField object will protect a Part from all explosions, not just a chosen explosion.
As a user I would expect an Explosion to be assigned a CollisionGroupId or inherit the Parent’s CollisionGroup.