Bumping, glass is so pointless because it can only be used in a few rare circumstances since most places with glass will also have UI objects or other transparent objects. I just stick to using SmoothPlastic and 0.75
transparency.
Absolutely not!
They should only focus on making glass work with Beams, Billboard GUIs and such, transparent items should still be invisible through glass.
That is a bug, and bugs should not be relied on when developing a game.
Itâs been roughly 7 years since the glass material was introduced, and it still canât be relied on by developers and builders alike. Why is Roblox claiming to be moving forward to âmake the platform more realisticâ when their most intriguing material is buggy and neglected? We need to give glass an update instead of these âdrawing on charactersâ etc updates.
Bump, absolutely annoying to deal with and has been recurring for over half a decade. Roblox, every single developer knows about this problem. Hoping roblox fixes this.
Itâs not a bug, itâs a feature added by Roblox to the Glass Material, thereâs a reason it exists only on the glass material.
Can you prove that this is intentional?
So itâs intentional because it hasnât been fixed for years.
Huh, thatâs interesting.
Thatâs not what Iâve said but it is one of the reasons why itâs intentional.
You know what they say, âthereâs nothing as permanent as a temporary solutionâ. I really donât want this to be the case, but leaving this not-recommended yet still technically intentional and recognised behaviour for so many years, has probably made it more difficult to change because of people relying on it, despite their warnings.
It was intentional, but not in the way you describe. It was a bandaid to reduce performance impact.
Notice how they warned not to rely on it as it âmay changeâ. This wasnât meant to stick around, but sort of has to now because people didnât abide by this warning, making it more difficult for other people to use Glass in the process.
Is this not physically accurate? It renders like a very small crack between two objects, as they are two distinct objects instead of being interconnected.
They can always add a property to affect the way glass renders, the old behavior remaining default and then a new option to make glass work properly.
@InsanityFE4Râs point proven
@Crazedbrick1âs point proven
If my math is correct, yâallâs two half-rights make one whole fact! The good ending
Not a good opinion, because a big game named Phantom Forces uses this for their scopes to remove the ability to view the inside of them. Bug? More like a new feature.
He uses the word âbugâ as in ânot intended to be thereâ, thatâs still wrong.
This is a bug.
A better solution would be to add âoccluderâ (for lack of a better word) parts or an occluderglass material, and occluded parts so you can choose custom parts that are invisible behind occluderparts no matter what. Ideally youâd be able to select basic options for occluders such as occlude transparent parts, and even unanchored parts for cool game concepts.
Is there anything stating this was intentional?
While it is intended, the staff member @Judgy_Oreo quoted specifically said not to rely on it, so Crazed was right about that. Plus even if itâs not a bug per-se itâs still buggy, as itâs completely non-intuitiveâŚ
Although you were right about it being intentional, the reason you provided was wrong and led to you believing this behavior is âsafeâ. Itâs not, and can be removed at any moment
To be fair, I donât think most of us had seen the staff post, but now that we have we know that weâll have a fix for this weirdness at some point. Letâs hope they prioritize this
The fact it was stated in the release post as intended to reduce performance issues.
Not at all. Here is sufficient evidence that I acknowledged your points:
Iâve made it abundantly clear that I understand that it isnât a bug. Unless you want me to say it a fourth time.
Iâve pointed out what you got right, but youâve chosen to ignore that as well as my one critique of your reasoning:
This wasnât the reason why it was added, this is just a random byproduct of the feature
And above all
Even though Crazed was wrong about it being a bug, he was completely correct that you should NOT rely on this for your games. It will be removed when Roblox optimizes glass. So I completely disagree with your statement:
Iâm not saying I donât believe you, but are there any images of staff responses to back up what youâre saying? (or the name/link of the release post)
This is the quote, it was intentionally added to prevent what I just stated. Although it also states we shouldnât rely on it. Itâs still not a âbugâ as he calls it nor are they likely to remove it because many games have already adopted this as a feature. E.g. Phantom Forces being a big one.