I agree, keep talking about it people! Its been years.
roblox please fix this, its been far too long already
bumping again, still no update or response from roblox. anything??
bumping again, canât understand why roblox hasnât even responded to this yet
bumping as well again, I agree. Itâs silly that we STILL have to rely on Plastic.
This is something that I am surprised still exists in Roblox to this day. At this point, I stopped using glass and just use transparent parts with the Metal
material
Bump, and support.
Even more use cases would be fun⌠so here ya go!
Heat Distortion/Distortion Maps
We currently have this one option (Glass) for distortion in our ga- experiences, so until we have a better way for this to happen (which might, unless theyâve gotten rid of it already, use the same Occlusion tech or whatever), Glass is the way to go. Take the Misty Woods from Ori and the Blind Forest, for example. It has this effect where the screen gets all funky and distorted when you move, kinda like the Ripple Distortion Filter in Gimp. Look here:
Ori isnât near the enemy. Thus, the enemy is distorted in that area which is relative to the camera:
Now Ori is near the enemy, so it is now distorted in a different way relative to the camera position:
Observe a masterpiece beyond comprehension!
Of course, this is very, very specific, but Iâm sure it could help a lot of people who are covering their entire screen with the Glass Material for one fun effect or another, to have particles and such actually display.
Another effect that glass is used for (maybe not often, but itâs used!) is the, as I like to call it, Super-Glass Glitch, where if you turn a Glass Partâs Transparency up to around 5-10 it goes into overdrive, lowering the distortion amount below 0. This creates opportunities for fake SSR, greater distortion, and more! The problem is, though⌠you guessed it, the Occlusion bug.
TL;DR Crazy good effects with glass arenât possible to mix with particles, and this causes a problem, especially for me, with most of my games being (or wanting to be) VFX heavy.
Whipped this up real quick using the same textures as the real glass material. It doesnât look as nice as the real glass material, but it works well enough for an impostor. One possible use case would be swapping to fake glass when a playerâs camera is inside a building, and swapping back to real glass when theyâre outside. The visuals might be a little inconsistent, but at least youâll be able to see water through it.
While this is a good workaround, it seriously shouldnât be necessary.
Yeah, unfortunately workarounds that only half work are still necessary
BECAUSE ROBLOX WONâT DO IT FOR US.
Strongly agreed, it been nearly 4 years
Roblox probably did this to avoid stuff like FPS Spike.
Seems like a pretty sloppy excuse to use.
And even if it was like that, it just makes the entire material and its functions seem half-baked and unfinished, itâs just annoying.
Bumping again. Fix this already for godâs sake Roblox.
Thank you, Roblox, for your continued support of the Glass Material and your engines rendering capabilities.
Agreed, especially as it could be togglable and set disabled by default, so it wouldnât mess up games made with this glass bug in mind.
Bump, Roblox please fix this, itâs a pretty massive issue and makes glass really hard to use.
Bump, Roblox please fix this, itâs a pretty massive issue and makes glass really hard to use.
Bump, Roblox please fix this, itâs a pretty massive issue and makes glass really hard to use.
Bumping this because itâs still appalling how this hasnât been fixed. I would like to use glass on my buildings but any textures behind it would become invisible, and I WILL NOT use surfaceappearence for that massive of a scale.
Roblox please fix this, itâs STILL a massive issue I really canât believe that, after 5 years, nobody has properly addressed this.