Make Ice, Plastic, SmoothPlastic, and other materials more distinguishable on low brightness

As a Roblox developer and player, it is currently impossible to tell apart the Ice, Plastic, and SmoothPlastic materials when Brightness is set close to 0. The Metal material similarly faces this issue, but at least it makes the part darker.

If Roblox is able to address this issue, it would improve my mining game as it would allow players to clearly, quickly, and easily identify different types of ores. Simply raising the brightness up is not a feasible solution as it would severely ruin the atmosphere of my game.

0, 1, and 2 Brightness Comparison

0


1

2

Toggle the brightness yourself: Materials.rbxl (17.8 KB)

7 Likes

If I remember correctly, the idea of the SmoothPlastic material when it was first implemented was to be an alternative material to Plastic which retained the older, perfectly smooth look of Plastic before the materials were updated. That would mean they’re meant to look similar.

1 Like