As a Roblox dev, if I have a text label, it’s super tricky to dynamically highlight or change colour of phrases. If I say wanted to underline a bit of text, or change the colour of a single word or phrase.
Things it’d be neat to be able to do with text labels:
Chance specific words colour
Change specific words font
Underline specific words
Implementation
So it’d be cool if I could write like
Label.Text = "It's {TextColor = Color3.new(255,0,0), TextFont = Enum.Font.ArialBold, Underline} VERY {/TextColor, /TextFont, /Underline} important to implement this idea"
And that’d show up with very in that font and colour. I imagine that Roblox engineers will have a better implementation of this than me, but it’d be such a neat thing to have, and we could create far more sophisticated and cool GUIs easily