Make it easier for Roblox Devs to apply style to text labels

##The Problem

As a Roblox dev, if I have a text label, it’s super tricky to dynamically highlight or change colour of phrases. If I say wanted to underline a bit of text, or change the colour of a single word or phrase.

Things it’d be neat to be able to do with text labels:

  • Chance specific words colour
  • Change specific words font
  • Underline specific words

Implementation

So it’d be cool if I could write like

Label.Text = "It's {TextColor = Color3.new(255,0,0), TextFont = Enum.Font.ArialBold, Underline} VERY {/TextColor, /TextFont, /Underline} important to implement this idea"

And that’d show up with very in that font and colour. I imagine that Roblox engineers will have a better implementation of this than me, but it’d be such a neat thing to have, and we could create far more sophisticated and cool GUIs easily

20 Likes

Support, but with markup format instead of the one you proposed.
(ie. <b>bold</b>)

and duplicate or very similar thread:

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I’ve never used a markup language before, just kinda made that one up lol. Mark up might be preferable as a lot of people are familiar with it already

I might be working on rich text sometime this year.

27 Likes

You might be my favourite Roblox admin sometime this year <3

Could you estimate around how long until you will release this?

It’s on our roadmap for 2019.

9 Likes