As a Roblox developer, it is currently wasteful to apply a OneAttachment
based mover to a BasePart
if the position of the attachment is at the center of the BasePart
.
The attachment is supposed to be the object that defines the center of mass when solving one of these constraints, but if the attachment is placed at the physics center of the parent BasePart
, then the attachment is doing nothing and is wasting an instance.
This also creates unnecessary setup since we need to make an extra Instance to solve a task where its not needed (since we’re applying the physics at the center).
It would be nice to have these mover constraints apply in reference to a BasePart rather than attachments. (maybe even for TwoAttachment mode where applicable).
If Roblox is able to address this issue, it would improve my development experience because I could use OneAttachment
based physics constrains without the need for an attachment when the physics application center is the center of the base part.