I got a shrink script that I use for various applications (3D Store).
So I tried to add support for MeshParts today but it turns out I can’t even read the MeshID of a MeshPart.
I understand that the meshId is not allowed to be changed during runtime,
but PLEASE make it a readable-only.
I’m not sure it would make much of a difference. In my experiences, the majority of assets are stolen by being found in inventories/the library rather than packet sniffers. Making MeshID readable wouldn’t really make a difference in how easy it is to steal meshes.
Because MeshParts can’t be resized under 0.2 and need to be interchanged with a SpecialMesh which can. Even if you’re not resizing something, you may want to interchange between the two to gain the benefits of the other. For instance, I might want to turn all of the ball-shaped MeshParts in my game into Parts with SpecialMeshes and the Ball shape so that physics are cleaner and easier on performance.