You see I’m not exactly a master yet when it comes to geometry and linear algebra. I need someone here who has a skill in mathematics and programming to help me with this case of Motor6Ds CFrames Positions and blajavaja (made up word right there). I know how to make a part face another part using Cframes, but when it comes to Motor6Ds, I’m stumped. I’ve never actually even worked with Motor6Ds until now, so this is my first time.
Something about me you should know is that I’m a quick learner if I’m given information written in a form that I can understand. I’m not here to wait for other people to give me google search results or a 10 page long article from mathdaily.news I’m here for quick, concise, and theoretically persistent answers which can guide me to my scripting stardom!
Anyway, I’m looking for people who know the insides and outs of CFrames (no pun intended, I know people who know stuff about 3D matrixes, they’re just too impatient to help out in this scripting support topic. I know this paragraph is just filler, but a man’s gotta do what a man’s gotta do in order for his question to be delightfully and (immediately) answered. I know a bit about matrixes myself, and how they’re in charge of faces of parts and such. I wonder what implications manipulating 3D matrixies with CFrame has. You could make all sorts of crazy stuff I’d believe, if you knew the correct math. Particle physics, even. Somebody’s going to discover the framework someday and we’ll all be using it to make all sorts of crazy stuff David Baszucki never even knew was possible in his own game engine. Erik would be proud.