It has cartoon value to me, which makes it more kid friendly. The old cartoons would frequently get crushed flat by a piano. Just showing them flat as a pancake was not funny enough. They would always smile, and their teeth would be piano keys.
If you wanted to do something like that here, you could have the bullet sprout arms and legs, pull itself out of the guy, put on a hat and briefcase, and walk away. That’s a lot of work for a video game, so don’t actually do that! lol
The bullet sticking out of him is extremely unrealistic and will pull people away from the death being presented. X’s on the eyes do the same thing.
Wait, I forgot to tell you, I’m making a prequel for my game about the villain Johnathan. The game will be rated Teen for Animated Blood, gore (not intense gore just 1 scene), language such as hell crap and frick, and crude humor. All this will NOT be in the kid-friendly Sequel.
ok then. The villain has his own prequel and the prequel version isn’t for kids but the Sequel version is for kids. Example: Joker and Batman. Joker had a movie that wasn’t for kids. Teen titans has a show that was an adult version. The heroes shot him with his leftover gun. I guess I will make the prequel more kid-friendly.
Example: Joker and Batman. Joker had a movie that wasn’t for kids. Teen titans has a show that was an adult version. The heroes shot him with his leftover gun. I guess I will make the prequel more kid-friendly.
Are you sure you want to target kids as your audience? If the plot requires you to go into detail about Jonathan Bacon’s death (bullet wound, inspecting his corpse, body rotting (source), etc.), it may be a good idea to consider a different audience. That’s just how I see the situation.
In that case, the scene shouldn’t need too much more playing around with. With a 13+ audience you have a lot more freedom, but considering you’ve marked it with mild blood, I’d just watch to make sure that the blood in the game doesn’t ever feel like overkill.