Making a combat game with ranged weapons? FastCast may be the module for you!

I remember seeing this problem before though I don’t remember where it was in community resources.

Without looking at the script I believe the issue is caused by the velocity inheritance because the view model is unanchored and so it’s still experiencing gravity though it may not be visible if the viewmodel is constantly being CFramed during renderstep which causes the bullet to be spawning down because of the high velocity going downwards.

Hopefully, I can find the other post where the guy has experienced the same problems.

Edit: Searching online I found this which confirms anchoring solved the problem but it’s not the exact post I was looking for:

Edit 2: Found the specific post in this other tutorial not resource

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