As you can see in this video, the striders legs doesn’t bend right.
It moves in unexpected ways that would cause problems, making it look less like a massive three leged spider.
Heres a picture of how its supposed to look when it’s low towards the ground.
It’s legs should be facing up.
It’d be nice if you can help me find a way to add limitations to the IK, or even a better method that has limitations. thank you
Also necessary that the IK doesnt violently change the orientation of the part, since the leg skinned mesh would freak out