Me and a few other developers are working on a game. We’ve never created anything before, so we though making a simulator is at least a way to start getting players interested in our games (Since they are so popular at the moment).
Even sleeping simulator had players playing…
My question is, does this sound good for a simulator type game, and if not what would make it better.
Our plan for the game is to have the basic simulator game-play. (buy, sell, upgrade and rebirth).
Here is a list of all features we are currently planning for the initial release:
- Click while holding a tool to gain x currency which will be traded in later,
- Trading of currency (10 currency-1 = 100 currency-2),
- Rebirth system,
- Upgrade-able items (buying new tools),
- Daily reward system,
- Save player progress,
- Hidden currency around the map for the player to find and collect,
- Robux shop (To purchase currency and game-passes),
- One map to start using the theme of the game.
I will put a few of our future ideas down below, so if any of those need to be added in on release we can do those.
- Different worlds (Some unlock at certain rebirth levels)
- Weekly reward system
- Limited item events
The game is going to target people who speak English on release (though we will be changing this later on). It will also support every platform except console. The overall target is going to be the players of other simulators.
I will quickly explain some of the smaller details of the game. In the shop where you purchase items, we have rebirth unlocks. So you only can buy the item if you at least have rebirth required. You can double jump (no need to explain here). All buildings that simulators usually have, (shop and sell building) include interiors to the buildings (which most modern simulators I have tried do not include) that the player has to enter in order to complete the task (selling currency or purchasing new items).
Here’s the problem. I don’t have like 100K Robux to spend on advertising. So, how would I “compete” with ads that have a higher budget of for example 500,000-1,000,000 Robux.
In the end, all we are wanting to do, is make a game that players will enjoy (simulators seem to be fun to a large player base). What do you think of it so far. Please let me know so I can add/remove/tweak stuff in game. Of course all feedback will be considered while we continue to develop the game.