Today, i will show you how to make renders much easier (Without Blender, and only using studio)
Making renders in blender can be hard for starters, so if you don’t fancy at blender (or you want to incorporate your roblox map to it without exporting it to blender), you can use this method!
Setting up the green screen
First, we need to create a classic baseplate map
Then, select the baseplate in the explorer (we will do some changes to it in the properties window)
Now, with the baseplate selected, change its size in the properties window (From 512, 20, 512 to 2048, 20, 2048
Then, rotate it 90° degrees at X axis, like this
Okay, now we need to change the material to neon (because the neon material does not make the projected shadows visible)
And then, change the color to bright green (or lime green)
- But wait a second, the green screen is glowing, how do we fix this?
Simply insert a Bloom Post-Processing effect in Lightning, and then incercrase the threshold to 4, this will remove every glow and bloom, making it easier to cut out the image at the end
(OPTIONAL) Now, add a ColorCorrection effect with (also optional) this configuration:
(Just to make colors feel more alive or less boring, or simply change the colors)
I Heavily recommend you to change the Lightning Technology to Future (because it is the most realistic lightning technology so far)
But feel free to use any lightning technology you want
-
TL;DR: Pre-made green screen → GreenScreen_!.rbxl (22,6 KB)
(With optional configurations included)
Now, proceed to the next step
Setting up the character
Simply insert any character of any player you want, but i heavily recommend you to use Dogu15, wich does not have gaps between the rig parts, as you can see below
If you are going to use Dogu15 you must dress your Dogu15 character up with the clothing and accessories from the inserted character
- In this case, i will use Dogu15
(OPTIONAL) When you have inserted your character, you can change the material of the character to SmoothPlastic, so it might look something like this:
Now, with you character inserted (remember to move it to the front of the green screen, so you can take the screenshot) you can make a pose for it (with you favourite animation editor)
But after it, we need to remove the name in the top of the head (Also make sure to remove any ParticleEmitter, fire, sparkles, etc.)
To remove the name on the top of the head, simply select the Humanoid inside the model, and change the property DisplayDistanceType to None
And now, simply make the pose for it… (you must know how to use the animation editor)
- If you use the default animation editor, you migt need to move up some studs your rig, so the wihte grid becomes invisible, also disable the view selector when you are done
Getting the image
Now, once you finished take a screenshot of the character (with the green screen behind) and remove the green parts (i use Photoscape X for this process, but feel free to use any Photoshop software you want)
Then, it could look something like this:
Thanks for reading, i hope you learnt something new today!