Making Clothing work on a no MeshPart Roblox Rig

I have a script that replicates an R15 mesh rig (My player) exactly but it just makes the MeshParts into normal parts and inserts a special mesh in them with the same MeshId so that it still has a custom shape. For some reason, the Shirts and Pants don’t work on it, any ideas on how to fix it?
What the rig looks like:
What the rig is in Workspace:
It has a bunch of stuff like animate and health because I’m taking it from a player so just ignore that.

Any help is appreciated! :slight_smile:

Also please tell me why the arm and head are a different color than the rest of it. Also I put this in Scripting Support because it uses a script to replicate it.

Never mind! BodyColors works, but I’m still a bit stumped on the Clothing issue.

Could you include some code? It’s hard to diagnose the issue without seeing some code.

This is the code that makes the rig from your own player rig:

	local display = game.ReplicatedStorage.PlayerDummy:Clone()
	local parts = player.Character:GetChildren()
	for i, part in pairs(parts) do
		local playerPart
		if part:IsA("MeshPart") then
			local childParts = part:GetChildren()
			playerPart ="Part")
			local meshId = part.MeshId
			local mesh ="SpecialMesh")
			mesh.MeshId = meshId
			mesh.Parent = playerPart
			playerPart.Size = part.Size
			playerPart.Position = part.Position
			for i, childPart in pairs(childParts) do
				if childPart:IsA("BaseWrap") then
					local newPart = childPart:Clone()
					newPart.Parent = playerPart
			playerPart = part:Clone()
		playerPart.Name = part.Name
		playerPart.Parent = display
	display.Name = player.Name
	display.HumanoidRootPart.Position =, 4, -2.5)
	display.HumanoidRootPart.Anchored = true
	display.HumanoidRootPart.Orientation =, 0, 0)
	display.Parent = script.Parent.Parent

Now looking back at it it is probably the fact I didn’t include BaseWrap as a child of the mesh part, thats because they HAVE to be parented to a mesh part for some reason but idk what BaseWrap does so maybe not.

What’s the point of converting meshparts into normal parts? I don’t really see a practical use for this, it seems like you’re just making the job harder for yourself. Why not just clone the character directly?

	local charClone = player.Character:Clone()
	charClone.Parent = workspace

It’s because I have to be able to change the Mesh of the parts on the rig via a script and you can’t change the “MeshId” property of a mesh part through a script but you can change that property in a Special Mesh. That’s why I made it like that

After reading this post, I’m afriad what you’re trying to do is currently impossible. Maybe you can find a workaround.

Yeah, I probably will try to find a workaround.