Im not sure if this has already been done but here goes.
As a Roblox developer, it is currently too hard to . . .
So i am making a game and there is a R15 Ragdoll script when you die however these parts mash together and go inside of eachother becuase i want players to not collide with others as it is a narrow racing game. So if roblox could make it so models are set to cancollide off put the parts in the model collide with themselfs.
If Roblox is able to address your issue, how would it improve your game and/or your development experience?
This would be much easyer to make a racing game and the anger of losing.
what i mean is, if im making a collision group and I have a ragdoll script when you die, the body flops in itself, i want the parts of the character to COLLIDE with eachother and not collide with other characters.
Oh, this would not be related to CanCollide or CollisionGroups then. Components of constraints automatically disable collisions between themselves which is why they flop through each other. You would be unable to enable collisions between them because they clip through each other in their natural pose. To accomplish what you’re looking for, use limits for constraints (MaxAngle/etc)