There are some times we need the Invisicam feature. Imagine hiding on a bush and using that as an advantage for ambushes or see enemies behind walls. The game provides you a full 360-degree view around.
However, not only you has this advantage. Let’s say, we have a long camera zoom distance from the back of the player. Invisicam can simply make the baseplate invisible, which gives all player positions on the entire map. Legal wall hacks.
What do I want? Specific parts that block the camera from passing through. An Invisicam-Zoom camera occlusion hybrid. I would not like to spam hundreds of raycasts just to prevent the player from zooming outside a specific part.
Someone requested that already on Feature Request a year ago. For now, is there any workaround for this problem?