For starters, my game is HUGE. It features 47.7k parts with 54k instances. (it used to be 75k before reduction). My game is not exactly laggy but still not optimized well. A gaming laptop will run the game without map at 500 fps and with the map 30 fps. I would like to make it with the map at least 120 fps. The problem is I can’t exactly delete any more parts without changing the quality. I also have STREAMING ENABLED with target at 512 studs. I am thinking of replacing all trees with a mesh however that may obstruct the r6 style I went for. Any way to optimize the map? I would like the optimization similar to deepwoken or other popular open world games. Below is a picture of the map.
edit: map all parts do not cast shadows and lighting is set to shadow map