Mark an instance to not be replicated?

Pretty much the title. Is there a way to have an instance on the server, which when the properties are changed, wont replicate on the client?

The instance would also be in a service that takes replications, such as workspace.

I had tried destroying the instance on the client when it’s picked up, but that just makes warning spam in the output that can’t be removed.

guess we gotta wait

whats your usecase for this, anyways

Tower defense game im working on has lots of reparenting, which i think is making the recv go really high

atm the only way to do this is to parent an instance to the camera located in the workspace

this will never be supported so you’re going to have to design your own systems to maintain all your data without using engine classes. table stored on the server with applicable changes replicated to clients through remote events, i don’t know you weren’t very specific with your use case. welcome to roblox, you don’t make games with its engine, you make games around its engine

thats both true and depressing