function GetName(ID)
if type(ID) ~= "number" then
return
end
local sets = game:service("InsertService"):GetUserSets(ID)
for k, v in next, sets do
if v.Name == "My Models" then
return v.CreatorName
end
end
end
local function Sep(table,plr)
for i,v in pairs(table) do
if type(v)=="userdata" then
v:Clone().Parent = plr.Backpack
elseif type(v)=="number" then
game.ServerStorage.PlayerMoney:FindFirstChild(plr.Name).Value = game.ServerStorage.PlayerMoney:FindFirstChild(plr.Name).Value + tonumber(v)
else
if v:sub(0,2) == "W:" then
plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + tonumber(v:sub(3))
else
plr.Character.Humanoid.MaxHealth = plr.Character.Humanoid.MaxHealth + tonumber(v:sub(3))
plr.Character.Humanoid.Health = plr.Character.Humanoid.Health
end
end
end
end
local function SepQ(table,plr)
for i,v in pairs(table) do
if type(v)=="userdata" then
v:Clone().Parent = plr.Backpack
elseif type(v)=="number" then
return
else
if v:sub(0,2) == "W:" then
plr.Character.Humanoid.WalkSpeed = plr.Character.Humanoid.WalkSpeed + tonumber(v:sub(3))
else
plr.Character.Humanoid.MaxHealth = plr.Character.Humanoid.MaxHealth + tonumber(v:sub(3))
plr.Character.Humanoid.Health = plr.Character.Humanoid.Health
end
end
end
end
MarketplaceService.ProcessReceipt = function(receiptInfo)
print(receiptInfo.ProductId)
if Items[receiptInfo.ProductId] then
if type(GetName(receiptInfo.PlayerId)) == "string" then
wait()
local p5 = game.Players:FindFirstChild(GetName(receiptInfo.PlayerId))
wait()
Sep(Items[receiptInfo.ProductId],p5)
end
end
return Enum.ProductPurchaseDecision.PurchaseGranted
end
game.Players.PlayerAdded:connect(function(p)
if p~=nil then
for i,v in pairs(Gamepasses) do
if MarketplaceService:PlayerOwnsAsset(p,i) then
Sep(v,p)
end
end
wait(0.5)
p.CharacterAdded:connect(function(c)
for i,v in pairs(Gamepasses) do
if MarketplaceService:PlayerOwnsAsset(p,i) then
SepQ(v,p)
end
end
end)
end
end) ```
This is the code in the dev product/gamepass handler