There should be some form of option to allow for this, as that was the beauty of LinkedSource scripts.
Instead of force updating those places, I think the best solution would be to make it so that packages with the PackageLink set to “AutoUpdate” always grab the newest form of that package.
This means old servers continue to function properly while devs no longer have to manually update each place. Additionally, this gives more use to the “AutoUpdate” trait of a PackageLink.
Using “Publish Whole Game” is a very close solution, but it doesn’t have the versatility of package hotfixes (without publishing the game) that LinkedSources once supplied.
This is one of the main reasons I’m avoiding packages with a ten foot pole and why I think other developers should as well - not to mention this is why I’m rewriting my game from the ground up since I relied too heavily on packages.
An option of “Publish Updates To All Places” should be mandatory.
Currently, Packages lack a lot of core functions I want for me to even consider using them.
Hey, I would like to bring this up again, as working with packages is absolutely essential for maintaining my current experience which has many places in the same universe.
Given that publishing multiple packages at once was apparently a bug (Can't publish multiple packages at same time - #4 by DataBrain), multiplexing packages through the auto-update feature would significantly improve my process in automatically pushing my experience to production, as currently it’s a much harder process.